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THE DAILY CARD TABLE IT9BLOG.COM PLAY AT YOUR PACE

COLLECTED AT THE TABLE · A STORY TOLD IN SEQUENCES

How to Play

Turn to the details in How to Play. You can move between this page and the game using the navigation.

One table.
Endless possibilities.
Learn the rules

NOTES FROM THE TABLE

Start with a difficulty

Keep these details in mind. Every difficulty uses 104 cards and the same ten-column layout. Choose Play Spider for one suit, 2 Suits for spades and hearts, or 4 Suits for all four suits. Changing difficulty opens that mode's own saved game when local saving is enabled. One suit removes mixed-suit complications while you learn the controls.

Understand the layout

Keep these details in mind. The stock holds fifty cards for five later deals of ten. The tableau begins with 54 cards in ten columns. Only the bottom card of each starting column is face up. Six cards are dealt to each of the first four columns and five to each remaining column.

Place one rank lower

A nine can move onto a ten, and a Jack can move onto a Queen. Choose an exposed card and place it on an exposed card one rank higher. An empty column accepts any exposed card, including a King or Ace. Suit does not restrict a single card's destination when the ranks fit.

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Move several cards

On this website, the following points apply. Select the highest card of the group you want to move. A break in suit or rank means the entire selected group cannot move as a unit. Cards move together only when they are face up, in one suit and descending by single ranks. A shorter valid segment at the bottom may still be moved separately.

Expose a hidden card

Here is what to know. Moving every face-up card away from a hidden card reveals that hidden card automatically. Undoing the move restores the previous face-down state when appropriate. You do not need a separate flip action. The newly revealed card may provide a useful destination or a new group to build.

A temporary workspace

A King cannot land on another card, so it needs an empty destination. Fill all empty columns before dealing a new row from the stock. Any movable sequence can be placed into an empty column. Empty columns are useful for separating mixed suits and making hidden cards accessible.

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Use the stock button

On this website, the following points apply. A successful stock deal counts as one move in this game's counter. A deal is refused if any column is empty. Undo can restore the tableau and stock to their state before that deal. Activate the stock button to add one face-up card to every column.

Clear King through Ace

Arrange thirteen face-up cards of one suit from King down to Ace at the bottom of a column. The game automatically removes that complete sequence. A mixed-suit sequence does not qualify even if every rank is present in descending order. Collect eight qualifying sequences to win.

Use the controls

The key details are straightforward. Click or tap a movable card and then a destination column, or drag the selection directly. The menu, stock and game controls also work with normal keyboard focus. Keyboard users can focus face-up cards and activate them with Enter or Space. Left and right arrow keys move focus between columns, and Escape clears a selection.

Choose the next step

Replay starts the current shuffle again, while New game creates a fresh shuffle. Undo reverses recent successful actions while the stored undo history is available. Saving is local to this browser and difficulty, and can be disabled in Privacy & Cookie Settings. The Hint feature suggests a legal option without guaranteeing that the deal can be won.