The full four-suit game
Keep these details in mind. The objective remains eight same-suit sequences from King to Ace. This game uses two complete decks for a total of 104 cards. Spades, hearts, clubs and diamonds each contain two copies of every rank. Four suits adds more suit conflicts without changing the basic descending-rank rule.
Read rank and suit
A group can move together only when all selected cards share a suit and descend by one rank. You can place an exposed card on a card exactly one rank higher even when their suits differ. Matching colors are not enough to create a movable sequence. Spades and clubs remain different suits even though both are shown in dark ink.
Preserve useful groups
On this website, the following points apply. Joining two matching segments often frees a column or exposes another card. A long mixed-suit build may require several intermediate destinations to dismantle. Small same-suit sequences can provide flexible building blocks. Before moving a segment, check where the cards below it could go next.
Open the tableau
On this website, the following points apply. The identities of those hidden cards are not shown by the Hint feature. Moving the final exposed card away turns the next hidden card face up. The starting layout contains hidden cards beneath the exposed bottom cards. Opening columns gives you more information for later decisions.
Manage empty columns
Keep these details in mind. Spare columns can help separate suits that have become interleaved. Moving a whole column to another empty column changes its position without improving the layout by itself. An empty column accepts any exposed card or legal same-suit group. Consider which temporary arrangement leaves you with the most useful follow-up move.
Think about Kings
A same-suit group starting with a King follows that same destination rule. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. A King can move only to an empty column because no rank is higher. Moving a King into the only empty column can limit your ability to reorganize other cards.
Prepare for the stock
On this website, the following points apply. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. You must fill every empty column before the stock can be used. A stock deal places one card onto each of the ten columns. A new row can interrupt promising groups as well as create new connections.
Count complete runs
Keep these details in mind. Eight collected runs account for all 104 cards in the game. The counter advances whenever a full same-suit run is collected. A descending mixed-suit run remains on the table until its suits can be separated. The win message appears only after the game has collected all eight valid runs.
Practice a difficult deal
Keep these details in mind. Replay begins the same shuffle again so you can compare a different opening plan. Undo restores the previous card arrangement, including automatic flips and completed runs. Hints list legal moves and do not solve the whole deal. A random deal is not advertised as guaranteed winnable.
Local four-suit progress
Keep these details in mind. This browser can save four-suit progress separately from the other difficulty modes. The timer counts active visible play rather than time spent away from the page. Local statistics show started games, wins and the best move count recorded on this device. Use Privacy & Cookie Settings to manage saving or remove those local records.